Otclient  14/8/2020
animatedtexture.h
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22 
23 #ifndef ANIMATEDTEXTURE_H
24 #define ANIMATEDTEXTURE_H
25 
26 #include "texture.h"
27 #include <framework/core/timer.h>
28 
29 class AnimatedTexture : public Texture
30 {
31 public:
32  AnimatedTexture(const Size& size, std::vector<ImagePtr> frames, std::vector<int> framesDelay, bool buildMipmaps = false, bool compress = false);
33  virtual ~AnimatedTexture();
34 
35  virtual bool buildHardwareMipmaps();
36 
37  virtual void setSmooth(bool smooth);
38  virtual void setRepeat(bool repeat);
39 
40  void updateAnimation();
41 
42  virtual bool isAnimatedTexture() { return true; }
43 
44 private:
45  std::vector<TexturePtr> m_frames;
46  std::vector<int> m_framesDelay;
47  uint m_currentFrame;
48  Timer m_animTimer;
49 };
50 
51 #endif
AnimatedTexture::AnimatedTexture
AnimatedTexture(const Size &size, std::vector< ImagePtr > frames, std::vector< int > framesDelay, bool buildMipmaps=false, bool compress=false)
Definition: animatedtexture.cpp:28
Texture
Definition: texture.h:28
AnimatedTexture::setRepeat
virtual void setRepeat(bool repeat)
Definition: animatedtexture.cpp:66
AnimatedTexture
Definition: animatedtexture.h:29
AnimatedTexture::isAnimatedTexture
virtual bool isAnimatedTexture()
Definition: animatedtexture.h:42
uint
unsigned int uint
Definition: types.h:31
timer.h
AnimatedTexture::setSmooth
virtual void setSmooth(bool smooth)
Definition: animatedtexture.cpp:59
AnimatedTexture::updateAnimation
void updateAnimation()
Definition: animatedtexture.cpp:73
texture.h
Timer
Definition: timer.h:28
AnimatedTexture::~AnimatedTexture
virtual ~AnimatedTexture()
Definition: animatedtexture.cpp:44
TSize< int >
AnimatedTexture::buildHardwareMipmaps
virtual bool buildHardwareMipmaps()
Definition: animatedtexture.cpp:49