AnimatedTexture(const Size &size, std::vector< ImagePtr > frames, std::vector< int > framesDelay, bool buildMipmaps=false, bool compress=false)
virtual void setRepeat(bool repeat)
bool setupSize(const Size &size, bool forcePowerOfTwo=false)
stdext::boolean< false > m_hasMipmaps
stdext::boolean< false > m_repeat
virtual void setSmooth(bool smooth)
stdext::boolean< false > m_smooth
virtual ~AnimatedTexture()
virtual bool buildHardwareMipmaps()