stdext::boolean< false > m_upsideDown
void setUpsideDown(bool upsideDown)
bool setupSize(const Size &size, bool forcePowerOfTwo=false)
void uploadPixels(const ImagePtr &image, bool buildMipmaps=false, bool compress=false)
stdext::boolean< false > m_hasMipmaps
const Matrix3 & getTransformMatrix()
void setTime(ticks_t time)
void setupPixels(int level, const Size &size, uchar *pixels, int channels=4, bool compress=false)
stdext::boolean< false > m_repeat
void copyFromScreen(const Rect &screenRect)
virtual bool buildHardwareMipmaps()
virtual bool isAnimatedTexture()
void setupTranformMatrix()
virtual void setSmooth(bool smooth)
stdext::boolean< false > m_smooth
Matrix3 m_transformMatrix
virtual void setRepeat(bool repeat)