Otclient  14/8/2020
player.h
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22 
23 #ifndef PLAYER_H
24 #define PLAYER_H
25 
26 #include "creature.h"
27 
28 // @bindclass
29 class Player : public Creature
30 {
31 public:
32  Player() { }
33  virtual ~Player() { }
34 
35  PlayerPtr asPlayer() { return static_self_cast<Player>(); }
36  bool isPlayer() { return true; }
37 };
38 
39 #endif
Player::~Player
virtual ~Player()
Definition: player.h:33
Player::asPlayer
PlayerPtr asPlayer()
Definition: player.h:35
Player::Player
Player()
Definition: player.h:32
Creature
Definition: creature.h:37
creature.h
Player::isPlayer
bool isPlayer()
Definition: player.h:36
stdext::shared_object_ptr
Definition: shared_object.h:39
Player
Definition: player.h:29