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| Player () |
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virtual | ~Player () |
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PlayerPtr | asPlayer () |
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bool | isPlayer () |
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| Creature () |
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virtual void | draw (const Point &dest, float scaleFactor, bool animate, LightView *lightView=nullptr) |
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void | internalDrawOutfit (Point dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction, LightView *lightView=nullptr) |
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void | drawOutfit (const Rect &destRect, bool resize) |
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void | drawInformation (const Point &point, bool useGray, const Rect &parentRect, int drawFlags) |
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void | setId (uint32 id) |
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void | setName (const std::string &name) |
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void | setHealthPercent (uint8 healthPercent) |
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void | setDirection (Otc::Direction direction) |
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void | setOutfit (const Outfit &outfit) |
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void | setOutfitColor (const Color &color, int duration) |
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void | setLight (const Light &light) |
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void | setSpeed (uint16 speed) |
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void | setBaseSpeed (double baseSpeed) |
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void | setSkull (uint8 skull) |
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void | setShield (uint8 shield) |
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void | setEmblem (uint8 emblem) |
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void | setType (uint8 type) |
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void | setIcon (uint8 icon) |
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void | setSkullTexture (const std::string &filename) |
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void | setShieldTexture (const std::string &filename, bool blink) |
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void | setEmblemTexture (const std::string &filename) |
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void | setTypeTexture (const std::string &filename) |
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void | setIconTexture (const std::string &filename) |
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void | setPassable (bool passable) |
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void | setSpeedFormula (double speedA, double speedB, double speedC) |
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void | addTimedSquare (uint8 color) |
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void | removeTimedSquare () |
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void | showStaticSquare (const Color &color) |
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void | hideStaticSquare () |
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uint32 | getId () |
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std::string | getName () |
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uint8 | getHealthPercent () |
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Otc::Direction | getDirection () |
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Outfit | getOutfit () |
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Light | getLight () |
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uint16 | getSpeed () |
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double | getBaseSpeed () |
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uint8 | getSkull () |
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uint8 | getShield () |
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uint8 | getEmblem () |
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uint8 | getType () |
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uint8 | getIcon () |
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bool | isPassable () |
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Point | getDrawOffset () |
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int | getStepDuration (bool ignoreDiagonal=false, Otc::Direction dir=Otc::InvalidDirection) |
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Point | getWalkOffset () |
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Position | getLastStepFromPosition () |
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Position | getLastStepToPosition () |
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float | getStepProgress () |
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float | getStepTicksLeft () |
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ticks_t | getWalkTicksElapsed () |
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double | getSpeedFormula (Otc::SpeedFormula formula) |
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bool | hasSpeedFormula () |
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std::array< double, Otc::LastSpeedFormula > | getSpeedFormulaArray () |
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virtual Point | getDisplacement () |
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virtual int | getDisplacementX () |
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virtual int | getDisplacementY () |
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virtual int | getExactSize (int layer=0, int xPattern=0, int yPattern=0, int zPattern=0, int animationPhase=0) |
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PointF | getJumpOffset () |
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void | updateShield () |
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void | turn (Otc::Direction direction) |
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void | jump (int height, int duration) |
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virtual void | walk (const Position &oldPos, const Position &newPos) |
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virtual void | stopWalk () |
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void | allowAppearWalk () |
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bool | isWalking () |
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bool | isRemoved () |
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bool | isInvisible () |
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bool | isDead () |
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bool | canBeSeen () |
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bool | isCreature () |
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const ThingTypePtr & | getThingType () |
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ThingType * | rawGetThingType () |
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virtual void | onPositionChange (const Position &newPos, const Position &oldPos) |
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virtual void | onAppear () |
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virtual void | onDisappear () |
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virtual void | onDeath () |
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| Thing () |
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virtual | ~Thing () |
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void | setPosition (const Position &position) |
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Position | getPosition () |
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int | getStackPriority () |
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const TilePtr & | getTile () |
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ContainerPtr | getParentContainer () |
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int | getStackPos () |
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virtual bool | isItem () |
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virtual bool | isEffect () |
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virtual bool | isMissile () |
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virtual bool | isNpc () |
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virtual bool | isMonster () |
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virtual bool | isLocalPlayer () |
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virtual bool | isAnimatedText () |
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virtual bool | isStaticText () |
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Size | getSize () |
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int | getWidth () |
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int | getHeight () |
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int | getLayers () |
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int | getNumPatternX () |
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int | getNumPatternY () |
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int | getNumPatternZ () |
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int | getAnimationPhases () |
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AnimatorPtr | getAnimator () |
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int | getGroundSpeed () |
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int | getMaxTextLength () |
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Light | getLight () |
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int | getMinimapColor () |
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int | getLensHelp () |
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int | getClothSlot () |
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int | getElevation () |
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bool | isGround () |
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bool | isGroundBorder () |
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bool | isOnBottom () |
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bool | isOnTop () |
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bool | isContainer () |
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bool | isStackable () |
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bool | isForceUse () |
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bool | isMultiUse () |
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bool | isWritable () |
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bool | isChargeable () |
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bool | isWritableOnce () |
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bool | isFluidContainer () |
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bool | isSplash () |
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bool | isNotWalkable () |
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bool | isNotMoveable () |
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bool | blockProjectile () |
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bool | isNotPathable () |
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bool | isPickupable () |
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bool | isHangable () |
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bool | isHookSouth () |
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bool | isHookEast () |
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bool | isRotateable () |
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bool | hasLight () |
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bool | isDontHide () |
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bool | isTranslucent () |
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bool | hasDisplacement () |
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bool | hasElevation () |
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bool | isLyingCorpse () |
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bool | isAnimateAlways () |
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bool | hasMiniMapColor () |
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bool | hasLensHelp () |
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bool | isFullGround () |
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bool | isIgnoreLook () |
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bool | isCloth () |
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bool | isMarketable () |
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bool | isUsable () |
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bool | isWrapable () |
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bool | isUnwrapable () |
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bool | isTopEffect () |
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MarketData | getMarketData () |
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| LuaObject () |
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virtual | ~LuaObject () |
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template<typename T > |
void | connectLuaField (const std::string &field, const std::function< T > &f, bool pushFront=false) |
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template<typename... T> |
int | luaCallLuaField (const std::string &field, const T &... args) |
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template<typename R , typename... T> |
R | callLuaField (const std::string &field, const T &... args) |
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template<typename... T> |
void | callLuaField (const std::string &field, const T &... args) |
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bool | hasLuaField (const std::string &field) |
| Returns true if the lua field exists. More...
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template<typename T > |
void | setLuaField (const std::string &key, const T &value) |
| Sets a field in this lua object. More...
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template<typename T > |
T | getLuaField (const std::string &key) |
| Gets a field from this lua object. More...
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void | releaseLuaFieldsTable () |
| Release fields table reference. More...
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void | luaSetField (const std::string &key) |
| Sets a field from this lua object, the value must be on the stack. More...
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void | luaGetField (const std::string &key) |
| Gets a field from this lua object, the result is pushed onto the stack. More...
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void | luaGetMetatable () |
| Get object's metatable. More...
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void | luaGetFieldsTable () |
| Gets the table containing all stored fields of this lua object, the result is pushed onto the stack. More...
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int | getUseCount () |
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std::string | getClassName () |
| Returns the derived class name, its the same name used in Lua. More...
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LuaObjectPtr | asLuaObject () |
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void | operator= (const LuaObject &) |
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| shared_object () |
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virtual | ~shared_object () |
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void | add_ref () |
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void | dec_ref () |
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refcount_t | ref_count () |
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template<typename T > |
stdext::shared_object_ptr< T > | static_self_cast () |
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template<typename T > |
stdext::shared_object_ptr< T > | dynamic_self_cast () |
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template<typename T > |
stdext::shared_object_ptr< T > | const_self_cast () |
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Definition at line 29 of file player.h.