void drawFillCoords(CoordsBuffer &coordsBuffer)
void drawFilledTriangle(const Point &a, const Point &b, const Point &c)
void drawTexturedRect(const Rect &dest, const TexturePtr &texture, const Rect &src)
void drawCoords(CoordsBuffer &coordsBuffer, DrawMode drawMode=Triangles)
void drawTextureCoords(CoordsBuffer &coordsBuffer, const TexturePtr &texture)
void drawUpsideDownTexturedRect(const Rect &dest, const TexturePtr &texture, const Rect &src)
void drawFilledRect(const Rect &dest)
void drawRepeatedTexturedRect(const Rect &dest, const TexturePtr &texture, const Rect &src)
void drawBoundingRect(const Rect &dest, int innerLineWidth=1)
void setDrawProgram(PainterShaderProgram *drawProgram)
PainterOGL2 * g_painterOGL2