#include <coordsbuffer.h>
Definition at line 29 of file coordsbuffer.h.
◆ CoordsBuffer()
CoordsBuffer::CoordsBuffer |
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◆ ~CoordsBuffer()
CoordsBuffer::~CoordsBuffer |
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◆ addBoudingRect()
void CoordsBuffer::addBoudingRect |
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const Rect & |
dest, |
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int |
innerLineWidth |
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◆ addQuad()
void CoordsBuffer::addQuad |
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const Rect & |
dest, |
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const Rect & |
src |
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inline |
◆ addRect() [1/2]
void CoordsBuffer::addRect |
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const Rect & |
dest | ) |
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inline |
◆ addRect() [2/2]
void CoordsBuffer::addRect |
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const Rect & |
dest, |
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const Rect & |
src |
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inline |
◆ addRepeatedRects()
void CoordsBuffer::addRepeatedRects |
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const Rect & |
dest, |
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const Rect & |
src |
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◆ addTriangle()
void CoordsBuffer::addTriangle |
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const Point & |
a, |
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const Point & |
b, |
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const Point & |
c |
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inline |
◆ addUpsideDownQuad()
void CoordsBuffer::addUpsideDownQuad |
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const Rect & |
dest, |
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const Rect & |
src |
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inline |
◆ clear()
void CoordsBuffer::clear |
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inline |
◆ enableHardwareCaching()
◆ getHardwareTextureCoordArray()
◆ getHardwareVertexArray()
◆ getTextureCoordArray()
float* CoordsBuffer::getTextureCoordArray |
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inline |
◆ getTextureCoordCount()
int CoordsBuffer::getTextureCoordCount |
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inline |
◆ getVertexArray()
float* CoordsBuffer::getVertexArray |
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inline |
◆ getVertexCount()
int CoordsBuffer::getVertexCount |
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inline |
◆ isHardwareCached()
bool CoordsBuffer::isHardwareCached |
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inline |
◆ updateCaches()
void CoordsBuffer::updateCaches |
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The documentation for this class was generated from the following files: