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73 void updateGlMatrixMode();
74 void updateGlProjectionMatrix();
75 void updateGlTransformMatrix();
76 void updateGlTextureMatrix();
77 void updateGlTextureState();
void drawFilledTriangle(const Point &a, const Point &b, const Point &c)
void drawUpsideDownTexturedRect(const Rect &dest, const TexturePtr &texture, const Rect &src)
PainterOGL1 * g_painterOGL1
void setProjectionMatrix(const Matrix3 &projectionMatrix)
void setMatrixMode(MatrixMode matrixMode)
void drawFilledRect(const Rect &dest)
void setTextureMatrix(const Matrix3 &textureMatrix)
void drawRepeatedTexturedRect(const Rect &dest, const TexturePtr &texture, const Rect &src)
void drawFillCoords(CoordsBuffer &coordsBuffer)
void drawTextureCoords(CoordsBuffer &coordsBuffer, const TexturePtr &texture)
void drawBoundingRect(const Rect &dest, int innerLineWidth)
void setOpacity(float opacity)
void setTransformMatrix(const Matrix3 &transformMatrix)
void drawTexturedRect(const Rect &dest, const TexturePtr &texture, const Rect &src)
void drawCoords(CoordsBuffer &coordsBuffer, DrawMode drawMode=Triangles)
void setColor(const Color &color)