Otclient  14/8/2020
event.h
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22 
23 #ifndef EVENT_H
24 #define EVENT_H
25 
27 
28 // @bindclass
29 class Event : public LuaObject
30 {
31 public:
32  Event(const std::function<void()>& callback);
33  virtual ~Event();
34 
35  virtual void execute();
36  void cancel();
37 
38  bool isCanceled() { return m_canceled; }
39  bool isExecuted() { return m_executed; }
40 
41 protected:
42  std::function<void()> m_callback;
43  bool m_canceled;
44  bool m_executed;
45 };
46 
47 #endif
Event::isExecuted
bool isExecuted()
Definition: event.h:39
Event::m_canceled
bool m_canceled
Definition: event.h:43
Event::Event
Event(const std::function< void()> &callback)
Definition: event.cpp:25
Event::~Event
virtual ~Event()
Definition: event.cpp:32
luaobject.h
Event
Definition: event.h:29
Event::m_executed
bool m_executed
Definition: event.h:44
Event::isCanceled
bool isCanceled()
Definition: event.h:38
Event::m_callback
std::function< void()> m_callback
Definition: event.h:42
Event::execute
virtual void execute()
Definition: event.cpp:38
LuaObject
LuaObject, all script-able classes have it as base.
Definition: luaobject.h:30
Event::cancel
void cancel()
Definition: event.cpp:49