#include <event.h>
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| Event (const std::function< void()> &callback) |
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virtual | ~Event () |
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virtual void | execute () |
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void | cancel () |
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bool | isCanceled () |
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bool | isExecuted () |
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| LuaObject () |
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virtual | ~LuaObject () |
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template<typename T > |
void | connectLuaField (const std::string &field, const std::function< T > &f, bool pushFront=false) |
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template<typename... T> |
int | luaCallLuaField (const std::string &field, const T &... args) |
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template<typename R , typename... T> |
R | callLuaField (const std::string &field, const T &... args) |
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template<typename... T> |
void | callLuaField (const std::string &field, const T &... args) |
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bool | hasLuaField (const std::string &field) |
| Returns true if the lua field exists. More...
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template<typename T > |
void | setLuaField (const std::string &key, const T &value) |
| Sets a field in this lua object. More...
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template<typename T > |
T | getLuaField (const std::string &key) |
| Gets a field from this lua object. More...
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void | releaseLuaFieldsTable () |
| Release fields table reference. More...
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void | luaSetField (const std::string &key) |
| Sets a field from this lua object, the value must be on the stack. More...
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void | luaGetField (const std::string &key) |
| Gets a field from this lua object, the result is pushed onto the stack. More...
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void | luaGetMetatable () |
| Get object's metatable. More...
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void | luaGetFieldsTable () |
| Gets the table containing all stored fields of this lua object, the result is pushed onto the stack. More...
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int | getUseCount () |
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std::string | getClassName () |
| Returns the derived class name, its the same name used in Lua. More...
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LuaObjectPtr | asLuaObject () |
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void | operator= (const LuaObject &) |
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| shared_object () |
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virtual | ~shared_object () |
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void | add_ref () |
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void | dec_ref () |
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refcount_t | ref_count () |
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template<typename T > |
stdext::shared_object_ptr< T > | static_self_cast () |
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template<typename T > |
stdext::shared_object_ptr< T > | dynamic_self_cast () |
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template<typename T > |
stdext::shared_object_ptr< T > | const_self_cast () |
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Definition at line 29 of file event.h.
◆ Event()
Event::Event |
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const std::function< void()> & |
callback | ) |
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◆ ~Event()
◆ cancel()
◆ execute()
◆ isCanceled()
bool Event::isCanceled |
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inline |
◆ isExecuted()
bool Event::isExecuted |
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inline |
◆ m_callback
std::function<void()> Event::m_callback |
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protected |
◆ m_canceled
◆ m_executed
The documentation for this class was generated from the following files: