Otclient
14/8/2020
vertexarray.h
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/*
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* Copyright (c) 2010-2020 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef VERTEXARRAY_H
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#define VERTEXARRAY_H
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#include "
declarations.h
"
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#include <
framework/util/databuffer.h
>
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class
VertexArray
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{
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public
:
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inline
void
addVertex
(
float
x,
float
y) { m_buffer << x << y; }
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inline
void
addTriangle
(
const
Point
& a,
const
Point
& b,
const
Point
& c) {
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addVertex
(a.
x
, a.
y
);
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addVertex
(b.
x
, b.
y
);
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addVertex
(c.
x
, c.
y
);
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}
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inline
void
addRect
(
const
Rect
& rect) {
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float
top = rect.
top
();
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float
right = rect.
right
()+1;
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float
bottom = rect.
bottom
()+1;
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float
left = rect.
left
();
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addVertex
(left, top);
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addVertex
(right, top);
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addVertex
(left, bottom);
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addVertex
(left, bottom);
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addVertex
(right, top);
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addVertex
(right, bottom);
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}
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inline
void
addQuad
(
const
Rect
& rect) {
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float
top = rect.
top
();
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float
right = rect.
right
()+1;
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float
bottom = rect.
bottom
()+1;
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float
left = rect.
left
();
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addVertex
(left, top);
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addVertex
(right, top);
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addVertex
(left, bottom);
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addVertex
(right, bottom);
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}
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inline
void
addUpsideDownQuad
(
const
Rect
& rect) {
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float
top = rect.
top
();
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float
right = rect.
right
()+1;
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float
bottom = rect.
bottom
()+1;
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float
left = rect.
left
();
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addVertex
(left, bottom);
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addVertex
(right, bottom);
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addVertex
(left, top);
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addVertex
(right, top);
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}
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void
clear
() { m_buffer.
reset
(); }
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float
*
vertices
()
const
{
return
m_buffer.
data
(); }
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int
vertexCount
()
const
{
return
m_buffer.
size
() / 2; }
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int
size
()
const
{
return
m_buffer.
size
(); }
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private
:
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DataBuffer<float>
m_buffer;
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};
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#endif
databuffer.h
TPoint::y
T y
Definition:
point.h:83
TRect< int >
VertexArray::addTriangle
void addTriangle(const Point &a, const Point &b, const Point &c)
Definition:
vertexarray.h:33
DataBuffer< float >
TRect::left
T left() const
Definition:
rect.h:52
VertexArray
Definition:
vertexarray.h:29
DataBuffer::size
uint size() const
Definition:
databuffer.h:47
TRect::bottom
T bottom() const
Definition:
rect.h:55
DataBuffer::reset
void reset()
Definition:
databuffer.h:38
VertexArray::addVertex
void addVertex(float x, float y)
Definition:
vertexarray.h:32
VertexArray::vertexCount
int vertexCount() const
Definition:
vertexarray.h:78
VertexArray::clear
void clear()
Definition:
vertexarray.h:76
VertexArray::addUpsideDownQuad
void addUpsideDownQuad(const Rect &rect)
Definition:
vertexarray.h:64
TPoint::x
T x
Definition:
point.h:83
DataBuffer::data
T * data() const
Definition:
databuffer.h:48
VertexArray::size
int size() const
Definition:
vertexarray.h:79
VertexArray::addRect
void addRect(const Rect &rect)
Definition:
vertexarray.h:38
TRect::right
T right() const
Definition:
rect.h:54
declarations.h
VertexArray::vertices
float * vertices() const
Definition:
vertexarray.h:77
TRect::top
T top() const
Definition:
rect.h:53
TPoint< int >
VertexArray::addQuad
void addQuad(const Rect &rect)
Definition:
vertexarray.h:52
src
framework
graphics
vertexarray.h
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