UILayout(UIWidgetPtr parentWidget)
virtual void removeWidget(const UIWidgetPtr &)
virtual bool isUIVerticalLayout()
virtual bool isUIAnchorLayout()
stdext::boolean< false > m_updating
virtual bool isUIBoxLayout()
UIWidgetPtr m_parentWidget
virtual bool isUIGridLayout()
void setParent(UIWidgetPtr parentWidget)
virtual void addWidget(const UIWidgetPtr &)
stdext::boolean< false > m_updateScheduled
virtual bool internalUpdate()
UIWidgetPtr getParentWidget()
virtual bool isUIHorizontalLayout()
LuaObject, all script-able classes have it as base.
virtual void applyStyle(const OTMLNodePtr &)