Otclient
14/8/2020
soundchannel.h
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/*
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* Copyright (c) 2010-2020 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef SHOUNDCHANNEL_H
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#define SHOUNDCHANNEL_H
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#include "
soundsource.h
"
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// @bindclass
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class
SoundChannel
:
public
LuaObject
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{
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public
:
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SoundChannel
(
int
id
) : m_id(id), m_gain(1) { }
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SoundSourcePtr
play
(
const
std::string& filename,
float
fadetime = 0,
float
gain = 1.0f);
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void
stop
(
float
fadetime = 0);
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void
enqueue
(
const
std::string& filename,
float
fadetime = 0,
float
gain = 1.0f);
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void
enable
() {
setEnabled
(
true
); }
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void
disable
() {
setEnabled
(
false
); }
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void
setGain
(
float
gain);
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float
getGain
() {
return
m_gain; }
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void
setEnabled
(
bool
enable
);
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bool
isEnabled
() {
return
m_enabled; }
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int
getId
() {
return
m_id; }
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protected
:
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void
update
();
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friend
class
SoundManager
;
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private
:
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struct
QueueEntry {
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std::string filename;
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float
fadetime;
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float
gain;
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};
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std::deque<QueueEntry> m_queue;
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SoundSourcePtr
m_currentSource;
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stdext::boolean<true>
m_enabled;
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int
m_id;
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float
m_gain;
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};
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#endif
SoundChannel::play
SoundSourcePtr play(const std::string &filename, float fadetime=0, float gain=1.0f)
Definition:
soundchannel.cpp:27
SoundChannel::enable
void enable()
Definition:
soundchannel.h:37
SoundChannel::getId
int getId()
Definition:
soundchannel.h:46
SoundChannel::enqueue
void enqueue(const std::string &filename, float fadetime=0, float gain=1.0f)
Definition:
soundchannel.cpp:53
stdext::boolean< true >
SoundChannel::setGain
void setGain(float gain)
Definition:
soundchannel.cpp:92
SoundManager
Definition:
soundmanager.h:30
SoundChannel::setEnabled
void setEnabled(bool enable)
Definition:
soundchannel.cpp:75
SoundChannel::update
void update()
Definition:
soundchannel.cpp:62
SoundChannel::stop
void stop(float fadetime=0)
Definition:
soundchannel.cpp:39
SoundChannel::disable
void disable()
Definition:
soundchannel.h:38
stdext::shared_object_ptr< SoundSource >
SoundChannel::isEnabled
bool isEnabled()
Definition:
soundchannel.h:44
SoundChannel::getGain
float getGain()
Definition:
soundchannel.h:41
soundsource.h
LuaObject
LuaObject, all script-able classes have it as base.
Definition:
luaobject.h:30
SoundChannel::SoundChannel
SoundChannel(int id)
Definition:
soundchannel.h:32
SoundChannel
Definition:
soundchannel.h:29
src
framework
sound
soundchannel.h
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