Otclient  14/8/2020
soundchannel.h
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22 
23 #ifndef SHOUNDCHANNEL_H
24 #define SHOUNDCHANNEL_H
25 
26 #include "soundsource.h"
27 
28 // @bindclass
29 class SoundChannel : public LuaObject
30 {
31 public:
32  SoundChannel(int id) : m_id(id), m_gain(1) { }
33 
34  SoundSourcePtr play(const std::string& filename, float fadetime = 0, float gain = 1.0f);
35  void stop(float fadetime = 0);
36  void enqueue(const std::string& filename, float fadetime = 0, float gain = 1.0f);
37  void enable() { setEnabled(true); }
38  void disable() { setEnabled(false); }
39 
40  void setGain(float gain);
41  float getGain() { return m_gain; }
42 
43  void setEnabled(bool enable);
44  bool isEnabled() { return m_enabled; }
45 
46  int getId() { return m_id; }
47 
48 protected:
49  void update();
50  friend class SoundManager;
51 
52 private:
53  struct QueueEntry {
54  std::string filename;
55  float fadetime;
56  float gain;
57  };
58  std::deque<QueueEntry> m_queue;
59  SoundSourcePtr m_currentSource;
60  stdext::boolean<true> m_enabled;
61  int m_id;
62  float m_gain;
63 };
64 
65 #endif
SoundChannel::play
SoundSourcePtr play(const std::string &filename, float fadetime=0, float gain=1.0f)
Definition: soundchannel.cpp:27
SoundChannel::enable
void enable()
Definition: soundchannel.h:37
SoundChannel::getId
int getId()
Definition: soundchannel.h:46
SoundChannel::enqueue
void enqueue(const std::string &filename, float fadetime=0, float gain=1.0f)
Definition: soundchannel.cpp:53
stdext::boolean< true >
SoundChannel::setGain
void setGain(float gain)
Definition: soundchannel.cpp:92
SoundManager
Definition: soundmanager.h:30
SoundChannel::setEnabled
void setEnabled(bool enable)
Definition: soundchannel.cpp:75
SoundChannel::update
void update()
Definition: soundchannel.cpp:62
SoundChannel::stop
void stop(float fadetime=0)
Definition: soundchannel.cpp:39
SoundChannel::disable
void disable()
Definition: soundchannel.h:38
stdext::shared_object_ptr< SoundSource >
SoundChannel::isEnabled
bool isEnabled()
Definition: soundchannel.h:44
SoundChannel::getGain
float getGain()
Definition: soundchannel.h:41
soundsource.h
LuaObject
LuaObject, all script-able classes have it as base.
Definition: luaobject.h:30
SoundChannel::SoundChannel
SoundChannel(int id)
Definition: soundchannel.h:32
SoundChannel
Definition: soundchannel.h:29