Otclient
14/8/2020
shader.h
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/*
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* Copyright (c) 2010-2020 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef SHADER_H
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#define SHADER_H
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#include "
declarations.h
"
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class
Shader
:
public
stdext::shared_object
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{
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public
:
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enum
ShaderType
{
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Vertex
,
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Fragment
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};
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Shader
(
ShaderType
shaderType);
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~Shader
();
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bool
compileSourceCode
(
const
std::string& sourceCode);
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bool
compileSourceFile
(
const
std::string& sourceFile);
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std::string
log
();
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uint
getShaderId
() {
return
m_shaderId; }
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ShaderType
getShaderType
() {
return
m_shaderType; }
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private
:
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uint
m_shaderId;
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ShaderType
m_shaderType;
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};
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#endif
Shader::ShaderType
ShaderType
Definition:
shader.h:31
Shader::getShaderId
uint getShaderId()
Definition:
shader.h:43
uint
unsigned int uint
Definition:
types.h:31
Shader::Shader
Shader(ShaderType shaderType)
Definition:
shader.cpp:29
Shader::getShaderType
ShaderType getShaderType()
Definition:
shader.h:44
Shader::~Shader
~Shader()
Definition:
shader.cpp:45
Shader::compileSourceCode
bool compileSourceCode(const std::string &sourceCode)
Definition:
shader.cpp:54
Shader::compileSourceFile
bool compileSourceFile(const std::string &sourceFile)
Definition:
shader.cpp:80
Shader::Vertex
@ Vertex
Definition:
shader.h:32
Shader::Fragment
@ Fragment
Definition:
shader.h:33
declarations.h
Shader::log
std::string log()
Definition:
shader.cpp:91
Shader
Definition:
shader.h:28
stdext::shared_object
Definition:
shared_object.h:41
src
framework
graphics
shader.h
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