ParticleEffectPtr createEffect(const std::string &name)
ParticleEffectTypePtr getParticleEffectType(std::string name)
ParticleManager g_particles
bool importParticle(std::string file)
ParticleTypePtr getParticleType(std::string name)
const std::map< std::string, ParticleTypePtr > & getParticleTypes()
const std::map< std::string, ParticleEffectTypePtr > & getEffectsTypes()