void setPosition(const PointF &position)
Particle(const Point &pos, const Size &startSize, const Size &finalSize, const PointF &velocity, const PointF &acceleration, float duration, float ignorePhysicsAfter, const std::vector< Color > &colors, const std::vector< float > &colorsStops, Painter::CompositionMode compositionMode=Painter::CompositionMode_Normal, TexturePtr texture=nullptr)
void update(float elapsedTime)
void setVelocity(const PointF &velocity)