Otclient  14/8/2020
missile.h
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22 
23 #ifndef SHOT_H
24 #define SHOT_H
25 
26 #include <framework/global.h>
27 #include <framework/core/timer.h>
28 #include "thing.h"
29 
30 // @bindclass
31 class Missile : public Thing
32 {
33  enum {
34  TICKS_PER_FRAME = 75
35  };
36 
37 public:
38  void draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView = nullptr);
39 
40  void setId(uint32 id);
41  void setPath(const Position& fromPosition, const Position& toPosition);
42 
43  uint32 getId() { return m_id; }
44 
45  MissilePtr asMissile() { return static_self_cast<Missile>(); }
46  bool isMissile() { return true; }
47 
48  const ThingTypePtr& getThingType();
50 
51 private:
52  Timer m_animationTimer;
53  Point m_delta;
54  float m_duration;
55  uint16 m_id;
56  Otc::Direction m_direction;
57 };
58 
59 #endif
Missile::draw
void draw(const Point &dest, float scaleFactor, bool animate, LightView *lightView=nullptr)
Definition: missile.cpp:30
Missile::rawGetThingType
ThingType * rawGetThingType()
Definition: missile.cpp:96
uint32
uint32_t uint32
Definition: types.h:35
Thing
Definition: thing.h:33
LightView
Definition: lightview.h:37
uint16
uint16_t uint16
Definition: types.h:36
Otc::Direction
Direction
Definition: const.h:161
Missile::getThingType
const ThingTypePtr & getThingType()
Definition: missile.cpp:91
timer.h
Position
Definition: position.h:33
Missile::getId
uint32 getId()
Definition: missile.h:43
ThingType
Definition: thingtype.h:123
Missile::asMissile
MissilePtr asMissile()
Definition: missile.h:45
Missile::setPath
void setPath(const Position &fromPosition, const Position &toPosition)
Definition: missile.cpp:69
Missile
Definition: missile.h:31
stdext::shared_object_ptr
Definition: shared_object.h:39
Missile::isMissile
bool isMissile()
Definition: missile.h:46
Timer
Definition: timer.h:28
thing.h
TPoint< int >
global.h
Missile::setId
void setId(uint32 id)
Definition: missile.cpp:84