void unserialize(const BinaryTreePtr &node)
void setDesc(const std::string &desc)
void setServerId(uint16 serverId)
@ ItemTypeAttrMinimapColor
void set(const Key &k, const T &value)
@ ItemTypeAttrAmmunition2
void setName(const std::string &name)
T get(const Key &k) const
void setCategory(ItemCategory category)
ItemCategory getCategory()
void setClientId(uint16 clientId)
LuaObject, all script-able classes have it as base.