Otclient
14/8/2020
framebuffer.h
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/*
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* Copyright (c) 2010-2020 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef FRAMEBUFFER_H
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#define FRAMEBUFFER_H
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#include "
declarations.h
"
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#include "
texture.h
"
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class
FrameBuffer
:
public
stdext::shared_object
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{
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protected
:
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FrameBuffer
();
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friend
class
FrameBufferManager
;
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public
:
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virtual
~FrameBuffer
();
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void
resize
(
const
Size
& size);
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void
bind
();
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void
release
();
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void
draw
();
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void
draw
(
const
Rect
& dest);
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void
draw
(
const
Rect
& dest,
const
Rect
& src);
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void
setBackuping
(
bool
enabled) { m_backuping = enabled; }
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void
setSmooth
(
bool
enabled) { m_smooth = enabled; }
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TexturePtr
getTexture
() {
return
m_texture; }
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Size
getSize
();
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bool
isBackuping
() {
return
m_backuping; }
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bool
isSmooth
() {
return
m_smooth; }
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private
:
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void
internalCreate();
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void
internalBind();
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void
internalRelease();
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TexturePtr
m_texture;
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TexturePtr
m_screenBackup;
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Size
m_oldViewportSize;
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uint
m_fbo;
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uint
m_prevBoundFbo;
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stdext::boolean<true>
m_backuping;
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stdext::boolean<true>
m_smooth;
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static
uint
boundFbo;
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};
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#endif
FrameBuffer::setSmooth
void setSmooth(bool enabled)
Definition:
framebuffer.h:47
TRect< int >
FrameBuffer::FrameBuffer
FrameBuffer()
Definition:
framebuffer.cpp:32
stdext::boolean< true >
FrameBuffer::draw
void draw()
Definition:
framebuffer.cpp:97
uint
unsigned int uint
Definition:
types.h:31
FrameBuffer::release
void release()
Definition:
framebuffer.cpp:91
FrameBuffer::setBackuping
void setBackuping(bool enabled)
Definition:
framebuffer.h:46
FrameBuffer
Definition:
framebuffer.h:29
FrameBuffer::bind
void bind()
Definition:
framebuffer.cpp:84
declarations.h
texture.h
stdext::shared_object_ptr< Texture >
FrameBuffer::~FrameBuffer
virtual ~FrameBuffer()
Definition:
framebuffer.cpp:48
FrameBuffer::resize
void resize(const Size &size)
Definition:
framebuffer.cpp:57
FrameBufferManager
Definition:
framebuffermanager.h:29
FrameBuffer::isBackuping
bool isBackuping()
Definition:
framebuffer.h:51
FrameBuffer::getSize
Size getSize()
Definition:
framebuffer.cpp:148
FrameBuffer::getTexture
TexturePtr getTexture()
Definition:
framebuffer.h:49
TSize< int >
FrameBuffer::isSmooth
bool isSmooth()
Definition:
framebuffer.h:52
stdext::shared_object
Definition:
shared_object.h:41
src
framework
graphics
framebuffer.h
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