Otclient  14/8/2020
consoleapplication.cpp
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22 
23 
24 #include "consoleapplication.h"
25 #include <framework/core/clock.h>
27 
28 #ifdef FW_NET
30 #endif
31 
33 
35 {
36  m_running = true;
37 
38  // run the first poll
39  poll();
40 
41  // first clock update
42  g_clock.update();
43 
44  g_lua.callGlobalField("g_app", "onRun");
45 
46  while(!m_stopping) {
47  poll();
49  g_clock.update();
51  }
52 
53  m_stopping = false;
54  m_running = false;
55 }
ConsoleApplication::m_frameCounter
AdaptativeFrameCounter m_frameCounter
Definition: consoleapplication.h:37
LuaInterface::callGlobalField
void callGlobalField(const std::string &global, const std::string &field, const T &... args)
Definition: luainterface.h:445
AdaptativeFrameCounter::update
bool update()
Definition: adaptativeframecounter.cpp:63
Application::m_running
stdext::boolean< false > m_running
Definition: application.h:73
luainterface.h
stdext::millisleep
void millisleep(size_t ms)
Definition: time.cpp:45
clock.h
Application::poll
virtual void poll()
Definition: application.cpp:146
g_lua
LuaInterface g_lua
Definition: luainterface.cpp:31
ConsoleApplication::run
void run()
Definition: consoleapplication.cpp:34
Clock::update
void update()
Definition: clock.cpp:34
g_app
ConsoleApplication g_app
Definition: consoleapplication.cpp:32
connection.h
Application::m_stopping
stdext::boolean< false > m_stopping
Definition: application.h:74
consoleapplication.h
g_clock
Clock g_clock
Definition: clock.cpp:25
ConsoleApplication
Definition: consoleapplication.h:29