Go to the documentation of this file.
37 bool load(
const std::string& file);
42 void setValue(
const std::string& key,
const std::string& value);
43 void setList(
const std::string& key,
const std::vector<std::string>& list);
44 std::string
getValue(
const std::string& key);
45 std::vector<std::string>
getList(
const std::string& key);
51 bool exists(
const std::string& key);
52 void remove(
const std::string& key);
61 std::string m_fileName;
bool load(const std::string &file)
void setList(const std::string &key, const std::vector< std::string > &list)
void setNode(const std::string &key, const OTMLNodePtr &node)
std::vector< std::string > getList(const std::string &key)
void mergeNode(const std::string &key, const OTMLNodePtr &node)
OTMLNodePtr getNode(const std::string &key)
std::string getFileName()
bool exists(const std::string &key)
void setValue(const std::string &key, const std::string &value)
void remove(const std::string &key)
std::string getValue(const std::string &key)
LuaObject, all script-able classes have it as base.