Otclient
14/8/2020
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This is the complete list of members for ShaderManager, including all inherited members.
createFragmentShader(const std::string &name, std::string file) | ShaderManager | |
createFragmentShaderFromCode(const std::string &name, const std::string &code) | ShaderManager | |
createItemShader(const std::string &name, const std::string &file) | ShaderManager | |
createMapShader(const std::string &name, const std::string &file) | ShaderManager | |
createShader(const std::string &name) | ShaderManager | |
getDefaultItemShader() | ShaderManager | inline |
getDefaultMapShader() | ShaderManager | inline |
getShader(const std::string &name) | ShaderManager | |
init() | ShaderManager | |
ITEM_ID_UNIFORM enum value | ShaderManager | |
MAP_CENTER_COORD enum value | ShaderManager | |
MAP_GLOBAL_COORD enum value | ShaderManager | |
MAP_ZOOM enum value | ShaderManager | |
terminate() | ShaderManager |